RLX progress report
I've got about half of my graphical roguelike engine ported to Common Lisp. Enough is working to have a world of little robots moving around as the player explores, but there isn't really a "game" happening, as I haven't yet ported over many of the required features. But the hardest parts are done now. Here's a screenshot (click to zoom):
Date: 2009-11-18 03:47:47 EST
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