Welcome to the RLX project page. RLX is a next-generation roguelike game engine currently being ported to Common Lisp.
About 85% ported to Common Lisp. Many things are working (see the images and video links above.)
RLX is a portable free-software graphical roguelike engine written in Common Lisp. The system provides a number of tools to build graphical roguelikes:
RLX uses a custom object system designed especially for games, and defines a reasonable set of default behaviors and functionalities for in-game objects:
The first RLX game is called Void Mission. It's a sci-fi roguelike influenced by all the old-school 8-bit stuff I used to play as a kid. I use it to test RLX, but it is also my attempt to (eventually) redefine the boundaries of what is possible in a roguelike, and hopefully to create the best sci-fi roguelike ever!
An outdoor scene. Note the cool transparent targeting reticle.
The ray-casting engine at work.
The emacs-based development system.
Date: 2009-04-02 10:12:54 EDT
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